Your idea, out of your head and into people's hands.

We build the app or the platform, the first version and every one after, without six months of meetings before you see anything.

From your head to people's hands, and then onwards.

For the founder who has the idea and the budget to make it, and doesn't want to wait six months of meetings before seeing anything.

A snowboarder dropping off a ridge at night in a cloud of fresh snow, with the lake and the last light below. Black and white photo.
  • The first version

    The one you put in people's hands to see if they really use it, ready in a few weeks when the idea is clear.

  • Every one after

    We watch what people do with it, keep what works and cut the rest, one version at a time.

  • Native and web, on every screen

    Native apps for iPhone, Android, Mac and Windows, or web apps in the browser, made for phone, tablet and computer: we build where the people using it are.

  • The engine behind it

    Servers, databases, payments, artificial intelligence with Claude, OpenAI and Jev, and the infrastructure that keeps everything online even when lots of clients arrive.

  • The design

    How it looks and how it works, thought through with everything else, not glued on at the end.

For those who want names: Rust, React Native and Tauri for native apps, today's web frameworks for the browser, Node.js and Python behind them, Claude API, OpenAI and Jev for artificial intelligence.

Do you just need the AI you already use at work to do a better job? There's Cortex: agents, rules and connections to your tools, ready in four days.See Cortex →

How you get from the idea to the app.

No six months of meetings: we start from the real problem and put the simplest piece in people's hands as soon as we can.

  1. 1

    The real problem

    You tell us the idea and we take it apart together: what is really needed, for whom, and what is just noise. With ADevolution there were a lot of scattered tools, and one single suite came out of them.

  2. 2

    The piece everything rests on

    We start from the simplest feature, the one the rest leans on. In ADSuite it was the site notes: they looked like nothing, and quotes, margins and signatures were built on top.

  3. 3

    Online, in front of people

    The first version goes into the hands of whoever has to use it, on the phone or in the browser, in weeks and not months. ADSuite took less than a month.

  4. 4

    One version at a time

    We watch what people do with it, keep what works and cut the rest. And we stay, even when the product grows and the foundations need rebuilding.

What you take home.

  • The app or platform online, on the phone, in the browser or on the computer.
  • The design: how it looks and how it's used, thought through with the rest and not glued on at the end.
  • Everything we built specifically for you, yours once you've paid for it.
  • One person who answers, from the first call to the last version.

It's for you if…

  • you have an idea and the budget to make it, and you want to see it in people's hands soon;
  • you want someone who also tells you no, when it's needed;
  • you're not technical and have no wish to become technical.

It's not for you if…

  • you want someone to execute a list of features without asking questions;
  • you need the lowest price, not the right product;
  • you want six months of analysis before seeing anything.

What people ask us before we start.

  • How long until I see the first version?

    It depends on the idea, but we are talking weeks, not months of meetings: ADSuite went from idea to online in less than a month.

  • Do I need to be technical?

    No. You bring the idea and you know your market, we take care of how it works inside.

  • And after the first version?

    We stay. We watch what people do with it, keep what works and cut the rest, one version at a time.

  • Phone or desktop apps?

    Both, and the browser too: it depends on where the people using it are. ADSuite lives on installers' phones, TypeBeatHouse on the computers of people who make music.

Tell us the idea everyone tells you to drop.

A couple of lines on what you have in mind and what budget you have. If it keeps us up at night we talk, if not we tell you straight away, no beating around the bush.